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Dungeons of Dredmor v1.0.10 (by Gaslamp Games) + DLC
Новость от: Liandri
Просмотров: 3851
Давным-давно, Тёмный Лорд Дредмор был заперт могучими героями в самой мрачной темнице под землёй. Века спустя, магические оковы ослабевают, и Дредмор снова набирает силы, чтобы вырваться на свободу. Мир отчаянно нуждается в новом герое - сильном солдате, великом маге или другой живой легенде. Но тут появляетесь вы...
Ступите в Темницы Дредмора! Приготовьтесь ко встрече со злом, какое мир ещё не видывал. Поклоняйтесь Богине Бесцельных Сайдквестов, или попытайте судьбу в роли фанатика безымянного Бога Лютефиска. Колдуйте могущественные заклинания, выученные в школе Некрономикономики, или призовите Руны Викингов и швыряйтесь молниями! Познайте тайны владения таким редким снаряжением, как Межпространственный Топор, Пластиковое Кольцо и Невидимый Щит (если помните, где оставили его).
И будьте готовы умирать. Много раз. Корчась от невыносимой боли и желания выбросить клавиатуру в окно.

Battle Diggles, Find Loot, Sacrifice Lutefisk to the Lutefisk God!
Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore. What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window. The Dungeons of Dredmor await. Are you ready for them?

• Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
• Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
• Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
• Wield the awesome power of the Anvil of Krong, lest it wield you!
• Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
• Hordes of monsters never-before-seen in a video game!
• Deploy cunning traps to defeat your foes!
• Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
• Did we mention there’s lutefisk?

Realm of the Diggle Gods

In the lowest layers of the Dungeons of Dredmor, deeper than any man or woman has ever previously explored, lies the Realm of the Diggle Gods: giant, muscular things, created by the First Diggle in days of old, throbbing with potent gristly muscle and waiting to lay waste to any adventurer who dares to cross their path.
Deep within their underground temples, Lord Dredmor plots the next stage in his campaign of merciless brutality and world-terrorizing. He’s probably sitting on an egg while he does it. There are a bunch of very large eggs down there, some of which are quite comfortable.
With six new skill trees, five new dungeon levels, a dozen new monster types, over one hundred new items, and a host of new rooms, features, and traps, the Realm of the Diggle Gods will challenge any adventurer - from a novice sword-poker to an advanced master of the arcane arts. The Diggle Gods await your worship. It’s a very nice dungeon you have here, and it’d be a shame if anything happened to it.

• Six new skill trees: Veganism, Big Game Hunting, Werediggling, Emomancy, Piracy, and Demonology.
• One Hundred New Items! .. ish.
• Five new dungeon levels, in a variety of flavours!
• New mysterious portals that lead to places that will kill you!
• New scriptable rooms, providing joyful puzzles and traps!
• A dozen new monster types to fight!
• Polymorphing!
• And More!

- STEAM: Steam Cloud support!
- STEAM: All save-games are now cross-platform, as part of Steam Cloud support. Your old save games *should* work, but if you are worried please send your hero to a gruesome death before installing the update. (Beta RC games: will not work. Sorry.)
- FIXED: Invisibility now works as it says on the tin.
- FIXED: Blackjack works again.
- FIXED: Breakable walls survive after being loaded and saved.
- FIXED: added a flag to targetHitEffects that lets said effects apply before, or after, the hit calculation. (i.e. to fix Blackjack)
- FIXED: player hit effects on items (Anemone Belt, Spiky Belt, etc.) now work
- FIXED: Bookshelf crashing w/bony wand recipes.
- FIXED: “Playing for Both Teams” achievement now works.
- FIXED: You can now load more than one mod at a time on OS X.
- FIXED: Item spawning on Levels 11-15 now works correctly. You can now have item levels up to level 20.
- FIXED: a number of timing exploits.
- FIXED: a number of load/save corruption issues.
- FIXED: Uberchests not opening after you load and save.
- FIXED: The Mace of Windu now uses the correct art.
- FIXED: Installing all the skill mods will no longer overflow the main mod loader screen.
- FIXED: Area of effect related crashes.
- FIXED: Game lockup when fire fields or other damage fields are deployed off-screen.
- FIXED: Mods can now load manTemplateDB.xml.
- FIXED: Monsters in mods now load correctly.
- FIXED: Crash when doubly polymorphed.
- FIXED: You can no longer eat your own belt by right-clicking it. Really, this time.
- FIXED: You can now start the game with pants.
- FIXED: Magic reflection is now in! It reflects missile spells. Go nuts.
- FIXED: The game will now remember which mods have been loaded.
- FIXED: The game will now remember if Disable Click-To-Move is activated.
- FIXED: Disable click to move also disables auto-walk to doors.
- FIXED: Plunder (Diggle Gods).
- FIXED: Invisible Geometries now works as intended.
- FIXED: Invisible Geometries now also drains mana.
- FIXED: Pacify effects now respect the amount tag (Emomancy: “Depressing Elemental Blast” now works better.)
- FIXED: Polymorphing now longer closes all of your windows.
- FIXED: Don’t allow “_” or “.” in the hero’s name.
- FIXED: Haematic Phylactery now works as intended.
- NERF: Cheesy Omelette HP restore down from 56 to 36.
- MECHANICS: Blungecap Vampirism now does Necromantic Damage.
- MECHANICS: Holy Hand Grenade is entirely rewritten.
- MECHANICS: Bleedout Pain is now an amountF tag.
- MECHANICS: Buffed alchemy tree passive bonuses.
- MECHANICS: Wand Lore now also grants additional Magic Resistance.
- MECHANICS: Various things now scale by things other than Magic Power.
- MECHANICS: The books “The King in Yellow” and “Malleus Maleficarum” may not immediately kill you any more.
- MECHANICS: Added a bunch of new types of buffs and proccable effects.
- MECHANICS: Big Game Hunter and Fungal Arts now work slightly differently.
- MECHANICS: Changes to combat ordering. The new combat ordering is as follows:
- - If you dodge, no damage.
- - If you crit, and your opponent counters, no damage. If you crit and your opponent blocks, normal damage. Else, critical attack.
- - If your opponent counters, counterattack!
- - If your opponent blocks, 1/2 damage.
- - Else, normal damage.
- - At present, this only affects melee combat.
- MECHANICS: Changed behaviour of Haematic Phylactery.
- UI: Ubercrafting now has filters, which can be highlighted and toggled.
- UI: Autosaves now auto-save once every 5 minutes, in addition to going up and down stairs.
- NEW CONTENT: some new rooms.
- NEW CONTENT: A bajillion new recipes.
- NEW CONTENT: A bajillion evil traps.
- NEW CONTENT: a high-level shield because there was an extra craftDB entry David didn’t want to delete.
- NEW CONTENT: Some new monsters on the Diggle God expansion floor levels.
- NEW CONTENT: Hungry and Thirsty Diggles will now drink your booze and eat your food.
- SYSTEMS: Upgraded to SDL version 1.2.15. This fixes a bunch of bad things that happen on OS X.
- SYSTEMS: Rewrote the entire audio engine, fixing various lag issues and lurches when loading from disk.
- SYSTEMS: Removed previous image loading library.

System requirements:
• Windows XP/Vista/7
• DirectX 9c
• 2 GHz
• 1 GB RAM

Screenshots: #1 #2 #3 #4 #5 #6 #7 #8 #9

Realm of the Diggle Gods screenshots: #1 #2 #3 #4 #5


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Раздел: Игры | 05.04.12 | 20:53

Внимание! Всегда проверяйте анти-вирусом файлы, полученные по ссылкам в комментариях!
Attention! Always check files you download from links in comments with your anti-virus software!
FrenFolio 05.04.12 | 21:01:31

Mirror (зеркало) to LetItBit

Haximob 05.04.12 | 21:03:00

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