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Dungeons of Dredmor v1.0.3 (by Gaslamp Games)
Новость от: Liandri
Просмотров: 4838
Давным-давно, Тёмный Лорд Дредмор был заперт могучими героями в самой мрачной темнице под землёй. Века спустя, магические оковы ослабевают, и Дредмор снова набирает силы, чтобы вырваться на свободу. Мир отчаянно нуждается в новом герое - сильном солдате, великом маге или другой живой легенде. Но тут появляетесь вы...
Ступите в Темницы Дредмора! Приготовьтесь ко встрече со злом, какое мир ещё не видывал. Поклоняйтесь Богине Бесцельных Сайдквестов, или попытайте судьбу в роли фанатика безымянного Бога Лютефиска. Колдуйте могущественные заклинания, выученные в школе Некрономикономики, или призовите Руны Викингов и швыряйтесь молниями! Познайте тайны владения таким редким снаряжением, как Межпространственный Топор, Пластиковое Кольцо и Невидимый Щит (если помните, где оставили его).
И будьте готовы умирать. Много раз. Корчась от невыносимой боли и желания выбросить клавиатуру в окно.


Battle Diggles, Find Loot, Sacrifice Lutefisk to the Lutefisk God!
Long ago, the Dark Lord Dredmor was bound in the darkest dungeons beneath the earth by great and mighty heroes. Centuries later, the magical bonds that hold him in place are loosening and his power grows ever stronger. The land cries out for a new hero, a powerful warrior or a mystic wizard like those spoken of in the prophecies of yore. What they have, unfortunately, is you...
Step into the Dungeons of Dredmor! Embrace your destiny! Face evil of the likes the world has never known - the terrifying Swarmies, the undulating Thrusties, and the adoreable nest-building Diggles. Worship Inconsequentia, the Goddess of Pointless Sidequests, or try your luck as a devotee of the nameless Lutefisk God. Cast powerful magic learned from the dark business warlocks of the school of Necronomiconomics, or summon the Viking Runes of your ancestors to blast your foes with thunder and lightning! Discover the power that can be had by wielding a bizarre armament of devastating weaponry such as the Interdimensional Axe, the Plastic Ring, and the Invisible Shield (if you can remember where you left it). Wield shoes decorated by the Dwarven Glittersmiths, all of whom have now committed suicide because of their shame, and embrace the joys of destroying giant moustache-wielding brick demons with a mace decorated with tawdry, delicious bacon.
While you’re at it, be prepared to die. A lot. In hideous, screaming pain that makes you throw your keyboard out the window. The Dungeons of Dredmor await. Are you ready for them?


• Classic Roguelike gameplay with the sweet, refreshing taste of point-and-click interfaces. No longer must you press CTRL-ALT-SHIFT-x to drink a potion.
• Randomly generated dungeons entice you with the sweet, sweet promises of treasure and … things.
• Old-school pixel goodness. Face lovingly hand-animated monsters and enjoy the great taste of beautiful, individually rendered items on top of a sea of gorgeous, potent tile-work.
• Wield the awesome power of the Anvil of Krong, lest it wield you!
• Incredibly complicated crafting system! Wield relics of the Great Elven/Dwarven conflict; grind down ingots to make powdered aluminum and shove it directly up your nostrils!
• Hordes of monsters never-before-seen in a video game!
• Deploy cunning traps to defeat your foes!
• Infinite replay value: choose from a selection of mind-boggling skills to create your character. A new gameplay experience awaits every time!
• Did we mention there’s lutefisk?

Changes:
- Fixed: crash that occurred when moving up stairs or down stairs, involving summoned pets
- Fixed: shopkeepers doing odd things when picking up and dropping items after load/save, including crashing.
- Fixed: crash when using invalid missile sprites, which probably never happens, but oh well.
- Fixed: crash that just sort of happened randomly to a bunch of people, but it’s fixed now.
- Fixed: merchandise flag not cleared when you go downstairs
- Fixed: backwards conditional logic on ranged monster attacks means that monsters were not consistently casting spells; fixing this makes the Dungeon 95.2% nastier.
- Fixed: Current Active Skill crossing over between new games
- Fixed: small sconce appearing where a small sconce should not appear in the bath level
- Fixed: knightly leap now operates in all correct chess positions.
- Fixed: shops spilling out of their rooms.
- Fixed: broken berserk description.
- Fixed: negative resistances meant that a monster would always damage you for that amount
- Fixed: ranged weapon resistances were operating using percentages, not flat values
- Fixed: perception skill should not promise that you can see through walls when, in fact, it will not let you see through walls.
- Fixed: doors with wrong orientation connecting rooms.
- Fixed: Anvils of Krong spawning in hallways for no good reason
- Fixed: crash when killing Brax and then going back to loot the store.
- Fixed: auto-fill eats items if you have multiples.
- Fixed: BBQs/minifridges now maintain state across saved games.
- Fixed: Staff of fruit stops producing fruit after you use it on an Anvil of Krong.
- Fixed: contents of Monster Zoo are still visible even after closing a door.
- Fixed: Dread Collectors (and probably some other stuff) spawning in walls.
- Tweaked values of Berserk skill.
- Tweaked “Duck and Cover” armour values.
- Tweaked Perception to be more useful.
- Nerfed “Obvious Fireball.” Obviously.
- Reduced Dread Collector Spawn Rate a notch.
- Ammo recovery rates for thrown weaponry and crossbow bolts now much higher.
- A lot more filthy, awful tweaking.
- Permadeath now deletes your save game files on your death, as opposed to when you load the game.
- Added, and clarified, the warning text on the “Just Quit” button.
- Added toggle that reverses behaviour of CLICK and SHIFT-CLICK on items.
- Added the Auto-Looter 9000, by BraxCo.
- Added yet more warning text to the “Just Quit” button.
- Added automatic save support; the game will now automatically save before going up and down stairs. (Note: your autosave will be deleted if you die in the case of permadeath; the auto-save is also only accessible if Crash Recovery Mode
is active.)
- Added support for total music disabling (via Steam parameter “-nomusic”.)
- Added fifty-three new achievements.
- Added some new crafting stuff.
- Added steak grilling.
- Added interface for key configuration.
- Added a Quick Sell interface for rapidly selling your loot to Brax.
- Added a credit for freesound.org (Thanks!)
- Rewrote the save game format so we can add items without breaking everything. (Oops.) (This may also break current save games, although we tried our hardest to make sure this isn’t the case.)
- Steam Overlay now works; run the game with “-opengl” as a parameter in the Steam Advanced settings to try this. (This is experimental.)
- WASD can now open doors and attack monsters. This is a toggleable behaviour.
- Smooth scaling is now saved between playthroughs.
- Added an XML based, human-readable configuration file to hold all the new options.
- Fun with Aqua Vitae.

System requirements:
• Windows XP/Vista/7
• DirectX 9c
• 2 GHz
• 1 GB RAM

Screenshots: #1 #2 #3 #4 #5 #6 #7 #8 #9



Dungeons.of.Dredmor.v1.0.3.cracked-THETA

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Раздел: Игры | 20.07.11 | 10:22

Внимание! Всегда проверяйте анти-вирусом файлы, полученные по ссылкам в комментариях!
Attention! Always check files you download from links in comments with your anti-virus software!
prudislav 20.07.11 | 10:30:39

thx didn't expected it here that fast ;-)
Haximob 20.07.11 | 10:49:53

http://ois.ifolder.ru/24786612
FrenFolio 20.07.11 | 11:09:50

Mirror (зеркало) to LetItBit

Dungeons.of.Dredmor.v1.0.3.cracked-THETA
http://letitbit.net/downloa...
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